In the new issue of Wired, Rex Sorgatz weighs in on the role of gaming today in When Reality Feels Like Playing a Game, a New Era Has Begun. As with many aspects of network culture, it’s taken me a while to get this far (I blame architecture, historically the slowest of the arts in taking up new cultural … then again Karl Chu was telling me that games were the future for architecture many years ago), but there’s no question that if there is a new cultural form for Network Culture it’s software gaming (and yes, I think there are crucial distinctions between software gaming and older forms of gaming). Alex Galloway’s Gaming. Essays in Algorithmic Culture is a great introduction to such questions. But games require a huge amount of work to produce and as a conesquence the gaming industry is one of the few big media entities out there today (in fact, we could argue against the idea of the Long Tail, suggesting that operating systems and productivity software, software games, and aggegrators are the new big media). I’d love to see the software game equivalent of early television pioneer Ernie Kovacs, but I fear that period is long gone, something we can only experience today through emulators of 1980s videogames. Still, when AUDC states that the novel is dead, there is no question in my mind that games are the successor.