On the Pictures Generation and AI Art

The other day, I posted some AI images of land art that doesn’t exist on Instagram. I didn’t have a plan for these, but I liked them and wanted to share them. In the comments, my friend the photographer Richard Barnes wrote, “This is our new world which for the moment is totally reliant on the old one.”

Richard is absolutely right and there is a lot to unpack in that sentence. To take one obvious reading, AI image generation is based on datasets of images on the Internet. You can read my extensive take on this in my last essay for this site, California Forever, Or the Aesthetics of AI Images, but today, I want to tackle the issue of AI imagery and originality.

My desire to make these images was backward-looking, or more properly, hauntological. Hauntology, a concept that emerged from the work of French philosopher Jacques Derrida, later popularized in cultural theory by Mark Fisher, suggests that the present is haunted by the unfulfilled potentialities of the past, creating a sense of nostalgia for lost futures that were never realized. Fisher writes: “What haunts the digital cul-de-sacs of the twenty-first century is not so much the past as all the lost futures that the twentieth century taught us to anticipate.” (Mark Fisher, “What is Hauntology?Film Quarterly, Vol. 66, No. 1 (Fall 2012), 16, article paywalled by JSTOR). For Fisher, much of recent culture is permeated by this hauntological quality, exploring historical references, styles, and ideas that never fully materialized in their own time.

If this concept is unfamiliar, then take the show Stranger Things. Set in the 1980s, not only does it explore the aesthetic and cultural motifs of that era, it revisits the past in ways that underscore the absence of the utopian visions once promised by that time. This is evident in the show’s theme song by Michael Stein and Kyle Dixon (a.k.a. S U R V I V E), informed by 1980s synthesizer music by musicians like Tangerine Dream, Giorgio Moroder, Jean-Michel Jarré, Vangelis, and John Carpenter and performed on modular synthesizers and vintage synthesizers from the 1970s. Through its retrofuturistic setting, supernatural elements, and cultural references, Stranger Things effectively embodies this hauntological sentiment, appealing to audiences by conjuring a collective memory of a past both familiar and lost, a space where the promise of progress and the fear of what lies in the unknown are in constant dialogue, thereby reflecting our contemporary longing for a future that seems increasingly out of reach in the face of technological stagnation and political paralysis. Throughout the series, an alternate dimension called “the Upside Down” functions allegorically as a manifestation of hauntology, representing the shadowy underside of progress and the hidden costs of failed utopias. This parallel dimension, while mirroring the physical world, is engulfed in darkness, decay, and danger, embodying the repressed anxieties not only of teenage sexuality—the familiar foundation of horror films—but also of the pursuit of advancement without ethical consideration. It can be interpreted as the tangible realization of the lost futures Fisher describes, a space where the dreams of the past are not just forgotten but actively twisted into nightmares. This allegorical realm underscores the series’ exploration of the impact of scientific hubris and the disintegration of the social fabric, issues that resonate with contemporary anxieties about technological overreach and the erosion of social bonds. Through the lens of the Upside Down, Stranger Things critiques the nostalgia for a past that never fully addressed these underlying tensions, suggesting that without confronting these spectral fears, they will continue to haunt us, impeding the realization of truly progressive futures.

Being born in 1967, I was in high school in 1983, the year in which the first season of Stranger Things is set, so I would have been older than the kids in Stranger Things, but the showrunners, Matt and Russ Duffer (the Duffer Brothers) were born in 1984. There is something about the era just before one is born and in the years before one forms lasting memories, that triggers the hauntological sense, particularly in regard to its relation to the Freudian uncanny (the unheimlich), which emerges not just as a theoretical concept but as a lived emotional reality, the encounter with something familiar yet estranged by time or context, generating an unsettling yet compelling attraction. The era immediately before one’s birth is fertile ground for the uncanny because it is inherently connected to one’s existence, yet it remains elusive and out of reach, shrouded in the fog of collective cultural memory rather than personal experience.

This is where my interest in Land Art, which thrived in the late 1960s and early 1980s comes from. It’s a mythic and heroic past, right outside the scope of my lived awareness. Land Art, moveover, is at a particular inflection in the Greenbergian history of modern art and one that brings us closer to our topic at hand. Art critic Clement Greenberg famously sought to distill the essence and trajectory of art through the modernist progression of self-criticism towards purity and autonomy, particularly in painting. Greenberg posited that art should focus on the specificity of the medium, leading to an emphasis on formal qualities over content or context. Specifically, Greenberg argued that modernist painters should embrace and explore the flatness of the canvas rather than attempt to deny it through illusionistic techniques that create a sense of three-dimensional space on the two-dimensional surface. He saw abstract expressionism and color field painting as driven by the gradual shedding of extraneous elements (like figurative representation, narrative, and illusionistic depth) that were not essential to painting as a medium. This process of reduction aimed at focusing on what was uniquely intrinsic to painting—its flat surface and the potential for pure color and form. This approach is distinctly indebted to Hegelian aesthetics, in which art is seen as a vehicle for the spirit (Geist) to realize itself, moving towards a form of absolute knowing or self-consciousness. The late 1960s projects of Minimal Art, Land Art, and Conceptual Art can all be seen as elaborations of Greenbergian modernism. Minimal Art, with its emphasis on the physical object and the space it occupies, pushes Greenberg’s interest in medium specificity to its logical extreme by reducing art to its most fundamental geometric forms and materials, thereby focusing on the “objecthood” of the artwork itself. Land Art extends this exploration to the medium of the earth itself, engaging directly with the landscape to highlight the intrinsic qualities of the environment and the artwork’s integration with its site-specific context, thus reflecting Greenberg’s emphasis on the inherent characteristics of the artistic medium. Conceptual Art, although seemingly divergent in its prioritization of idea over form, aligns with Greenbergian modernism by stripping art down to its conceptual essence, thereby challenging the traditional boundaries of the art object and emphasizing the primacy of the idea, akin to Greenberg’s focus on the essential qualities of painting and bringing art back to relevance as a philosophical discourse. Together, these movements expand upon Greenberg’s foundational principles by exploring the boundaries of what art can be, each pushing the dialogue about medium specificity and the pursuit of purity in art further.

Coming out of architecture and history, I find art without rigor frustrating and boring, so the art of the late 1960s and early 1970s is my north star and I am indeed something of a neo-Greenbergian (more on that here). But during the 1970s, the Greenbergian trajectory encountered significant challenges, marking a pivot away from these ideals towards a more fragmented, pluralistic understanding of art. Rosalind Krauss’s 1979 essay “Sculpture in the Expanded Field” serves as a critical juncture in this shift. Krauss dismantles the Greenbergian barrier between sculpture and not-sculpture by introducing a set of oppositions that allowed for a broader, more inclusive understanding of sculpture. This “expanded field” theory challenged the purity of medium specificity by embracing a wider range of practices and materials, effectively undermining the modernist notion of progressive refinement and autonomy of the arts. Krauss:

From the structure laid out above, it is obvious that the logic of the space of postmodernist practice is no longer organized around the definition of a given medium on the grounds of material, or, for that matter, the perception of material. It is organized instead through the universe of terms that are felt to be in opposition within a cultural situation.

Krauss’s essay, well-intentioned though it was, did not offer a positive direction for research in art, encouraging the sort of lazy pluralism and market-oriented art that has defined far too much art production in the years since.

The one exception to all this, however, is photography. If, in my essay on the aesthetics of AI images, I lamented the obsession with technical proficiency at the cost of taste in amateur HDR photography, in the hands of the best photographers —from the New Topographics movement in the 1970s to the work of great living photographers today, like Hiroshi Sugimoto, Guy Dickinson, David Maisel and Richard Barnes—the technical nature of photography is used to explore the photograph as a medium. And photography, by its very nature as an index of reality, its inexorable relationship between the subject and its representation—aligns with the Greenbergian ideal of art that is true to its medium more effectively than other media.

Rosalind Krauss, “Sculpture in the Expanded Field,” October, Vol. 8 (Spring 1979), 43.

Few artists have interrogated the roles of authorship, originality, and representation as effectively as the Pictures Generation, a loosely affiliated group of artists—mainly photographers—named after Pictures, a 1977 exhibition at New York’s Artists Space curated by Douglas Crimp. These artists embraced appropriation, montage, and the recontextualization of pre-existing images, deliberately blurring the boundaries between high art and popular culture and questioning the notion of an artwork’s purity and originality. Not all of this work still speaks to us today. John Baldessari’s art has aged poorly and many artists, such as Richard Prince, have long ago stopped doing interesting work. But at the time Prince, Cindy Sherman, Robert Longo (who admittedly also worked in paintings and charcoal, but in ways akin to the other four in this group), and Sherrie Levine produced compelling and rigorous work during this period. Crimp, on the name “pictures”:

To an ever greater extent our experience is governed by pictures, pictures in newspapers and magazines, on television and in the cinema. Next to these pictures firsthand experience begins to retreat, to seem more and more trivial. While it once seemed that pictures had the function of interpreting reality,it now seems that they have usurped it. It therefore becomes imperative to understand the picture itself, not in order to uncover a lost reality, but to determine how a picture becomes a signifying structure of its own accord. But pictures are characterized by something which, though often remarked, is insufficiently understood: that they are extremely difficult to distinguish at the level of their content, that they are to an extraordinary degree opaque to meaning. The actual event and the fictional event, the benign and the horrific, the mundane and the exotic, the possible and the fantastic: all are fused into the all-embracing similitude of the picture.

Douglas Crimp, Pictures (New York: Artists Space, 1977), 3.

For these artists then, the question of representation itself was fundamental, indeed the proper object for art. Crimp elaborated on this in a thorough revision to this essay, published two years later. This time, Crimp introduces the notion that these works demonstrate a postmodernist break with the modernist tradition:

But if postmodernism is to have theoretical value, it cannot be used merely as another chronological term; rather it must disclose the particular nature of a breach with modernism. It is in this sense that the radically new approach to mediums is important. If it had been characteristic of the formal descriptions of modernist art that they were topographical, that they mapped the surfaces of artworks in order to determine their structures, then it has now become necessary to think of description as a stratigraphic activity. Those processes of quotation, excerptation, framing, and staging that constitute the strategies of the work I have been discussing necessitate uncovering strata of representation.

Douglas Crimp, “Pictures,” October, Vol. 8 (Spring 1979), 87.

The astute reader might note that this is in the very same issue as the Krauss essay above. The issue, however, does not lead with either essay, but by a piece titled “Lecture in Inauguration of the Chair of Literary Semiology, Collège de France, January 7, 1977.” The author is, of course, the semiotician Roland Barthes and he is the crux to the argument of this essay. Barthes’s inaugural lecture at the Collège de France marks the acceptance of semiotics, the study of signs, in the university and sets out an agenda in which the field would not only attempt to analyze linguistic and literary matters but also provide a framework for decoding culture at large. Barthes is especially important to us in terms of his 1967 essay “The Death of the Author,” which was published in a widely read 1977 English collection of his works titled Image-Music-Text. In this essay, Barthes challenges traditional notions of authorial sovereignty by arguing that the meaning of a text is not anchored in the author’s original intent but is instead constructed by the reader’s engagement with the text. This radical shift foregrounds the role of the audience in creating meaning, suggesting that a work of art is a collaborative space where interpretations multiply beyond the author’s control. Intertwined with this concept is the idea of intertextuality, which posits that every text (or artwork) is not an isolated entity but a mosaic of references, influences, and echoes from other texts. Intertextuality underscores the interconnectedness of cultural production, indicating that the understanding of any work is contingent upon its relation to the broader network of cultural artifacts. Together, these concepts dismantle the traditional hierarchy between creator and receiver, emphasizing the active role of the reader or viewer in making meaning and highlighting the complex web of relationships that define the production and reception of art.

This perspective was crucial for the Pictures artists who frequently employed appropriation as a strategy, taking pre-existing images from various media and recontextualizing them in their art. This method directly engaged with Barthes’s idea by challenging the original context and intended meaning of these images, thus questioning the notions of originality and authorship. In doing so, they highlighted the idea that the creator’s authority over an artwork’s meaning is not absolute but rather shared with viewers, who bring their own interpretations and experiences to bear on the work.

Moreover, these artists applied Barthes’s concept to emphasize the fluidity and contingency of meaning. Their work often invites viewers to interpret images through their own cultural references and personal experiences, suggesting that meaning is not a fixed entity but a dynamic interaction. In critically engaging with the proliferation of images in contemporary society, the Pictures Generation explored how photographic and cinematic imagery shapes perceptions of identity and reality. This critical stance aligns with Barthes’s view of the text (or image) as a fabric of quotations and influences, further diminishing the role of the author in favor of a more collaborative and interpretive approach to meaning-making.

Crucially, this shift also led to a reevaluation of the artist’s identity. Rather than being seen as the singular source of meaning, artists of the Pictures Generation positioned themselves more as curators or commentators, utilizing the visual languages of their time to critique cultural norms and values. This reflects a move away from the modernist emphasis on the artist’s unique vision toward a recognition of the complex, contextual nature of art-making and interpretation.

Barthes’s idea—that the author’s intent and biography recede in importance compared to the reader’s role in creating meaning—parallels a shift towards viewing the artwork itself, and its reception, as central to its interpretation. This shift can be seen as aligning with Greenberg’s emphasis on the medium’s physical and visual properties as the locus of artistic significance, and Hegel’s idea of art revealing universal truths, though through a more contemporary lens focused on the viewer’s engagement.

But practices such as appropriation, pastiche, and intertextuality can also be framed as a mannerist lament, a response to a widely perceived exhaustion of possibilities within modernism. Compounding this, with the postwar rise of commercial art and Pop art, capital was thoroughly permeated by the strategies of the avant-garde and vice versa. Even shock, the classic technique of the avantgarde had been turned into a marketing tool, signaling the thorough co-option of avant-garde tactics by the very systems it sought to critique. The avant-garde‘s political validity was now deeply in question, something elaborated in the 1984 translation Peter Bürger’s Theory of the Avant-Garde. In this complex landscape, the Pictures Generation’s engagement with the visual language of mass media becomes a double-edged sword: a critique of—and a capitulation to—the pervasive influence of commercial imagery, reflecting a nuanced understanding of the impossibility of purity in an age dominated by reproduction and simulation.

If the Pictures Generation’s engagement already sounds like what Richard Barnes suggested in his comment, “This is our new world which for the moment is totally reliant on the old one” then perhaps this suggests a profitable route to investigate. Hal Foster, Rosalind Krauss’s student and Douglas Crimp’s contemporary (as well as my teacher at Cornell for a brilliant year) was a key critic for the Pictures Generation and his 1996 book, The Return of the Real, remains one of the deepest theoretical engagements with art from the late 1960s to the mid-1980s. There, Foster introduces the concept of “Nachträglichkeit,” a term borrowed from Freudian psychoanalysis, often translated into English as “deferred action.”

Nachträglichkeit refers to the way in which events or experiences are reinterpreted and given new meaning in retrospect, influenced by later events or understandings. It suggests that the significance of an artwork or movement is not fixed at the moment of its creation but can be reshaped by subsequent developments in the cultural and theoretical landscape. This recontextualization allows for a continuous reworking of the meaning and relevance of art, as past works are seen through the lens of present concerns and knowledge.

Foster applies this concept to the realm of art history and criticism to argue that the avant-garde movements of the early 20th century, for example, can be re-understood and gain new significance in light of later artistic practices and theoretical frameworks:

In Freud an event is registered as traumatic only through a later event that recodes it retroactively, in deferred action. Here I propose that the significance of avant-garde events is produced in an analogous way, through a complex relay of anticipation and reconstruction. Taken together, then, the notions of parallax and deferred action refashion the cliche not only of the neo-avant-garde as merely redundant of the historical avant-garde, but also of the postmodern as only belated in relation to the modern. In so doing I hope that they nuance our accounts of aesthetic shifts and historical breaks as well. Finally, if this model of retroaction can contribute any symbolic resistance to the work of retroversion so pervasive in culture and politics today—that is, the reactionary undoing of the progressive transformations of the century—so much the better.

Hal Foster, The Return of the Real (Cambridge: The MIT Press, 1996), xii-xiii.

This perspective challenges linear narratives of art history that portray artistic development as a straightforward progression from one style or movement to the next. Instead, Foster emphasizes the recursive nature of artistic innovation, where contemporary artists engage with, reinterpret, and transform the meanings and methodologies of their predecessors. This is where a critical approach to AI imagery that explores the intertextual basis of all art might return to our narrative. In this light, Pictures anticipates a world in which imagery can be freely recombined, in which the role of the author is thoroughly questioned, and the status of the original is thrown into question.

Oversaturation. Reynisfjara, Iceland, 2023.

But more than that. Back to Instagram for a moment. Another phenomenon that we have to deal with—that the Pictures Generation did not—is the massive oversaturation of the landscape by user-generated content. This deluge of imagery created by the public—particularly while travelling—has transformed the visual ecosystem, challenging artists to find new methods of engagement and critique. The sheer volume of content complicates efforts to distinguish between the meaningful and the mundane, pushing contemporary artists to navigate and respond to a world where the boundaries between creator and consumer are increasingly blurred. This oversaturation demands a different reevaluation of originality, authenticity, and the role of art in reflecting and shaping societal narratives in the digital age. The are some 35 billion images posted on Instagram every year. These are not just private images, but images that are published in a way previously unimaginable—available to an audience of over a billion users. What does it mean to take a photograph today when the world is already oversaturated? What sense is there of taking a photo of a landscape or a street scene when the same image has been uploaded a thousand times? And what does it mean that serious artists and curators share—by choice or by necessity—work in that same milieu?

Most of the images on Instagram are already AI images. The reason an iPhone or a Pixel can take such an attractive photograph is that they possess highly sophisticated algorithms that create images that appeal to viewers. The iPhone, for instance, utilizes AI-driven features like Smart HDR and Deep Fusion. Smart HDR optimizes the lighting, color, and detail of each subject in a photo, while Deep Fusion merges the best parts of multiple exposures to produce images with superior texture, detail, and reduced noise in low-light conditions​​​​. The iPhone’s Neural Engine, part of its Bionic Chip, executes these complex processes, handling up to 600 billion operations per second, to deliver photographs that were unimaginable with traditional digital imaging techniques​​. Given the insane number of photographs taken at “Instagrammable” sites, and the ecological and social damage that such travel produces, one wonders if something like Bjoern Karmann’s Paragraphica camera might not be a better solution. Using various data points like address, weather, time of day, and nearby places, the Paragraphica then creates a photographic representation using a text-to-image AI generator. This isn’t to say that photography as art is extinct, but it is in peril thanks to oversaturation, which itself is so prolific it has become meaningless.

Another option might be to think of how Critical AI Art, distinguishing itself from the oversaturation of prevalent AI imagery might reflect on the profound shift in art’s interaction with technology and culture, revisiting themes central to the Pictures Generation—such as media influence and appropriation—through the lens of contemporary digital practices. By employing generative algorithms, this approach not only generates new visual forms but also engages critically with the saturation of images, probing the essence of authenticity, originality, and the evolving role of both artists and non-artists. This dynamic interaction underscores a broader, ongoing dialogue with the history of art revealing how artistic methodologies are shaped by the recursive nature of cultural and technological advancements. Here, a hauntological approach to AI Art be productive, such as the theory-fiction project I did last year, On an Art Experiment in Soviet Lithuania which reflects on the refusal of the avant-garde by the Soviet Union, the loss of Lithuania’s freedom to Soviet-Russian rule between 1945 and 1991, and art in the 1970s.

But there are other possibilities for using AI to make art. I’d like to conclude by citing one key artist from the Pictures Generation who I haven’t mentioned: David Salle. Curiously Salle is one of the only serious artists without a technology background to be publicly experimenting with AIs. Salle’s process has always been characterized by an innovative use of imagery and a negotiation back and forth between media, often starting with photographs he takes, which serve as the basis for his layered and complex paintings. Described in a lengthy New York Times article entitled “Is This Good Enough to Fool my Gallerist?” Salle’s method reflects a blend of the real and the conceptual, pushing the boundaries of narrative and abstraction in his work​​. Starting in 2023, Salle and a team of computer scientists worked on an iPad-based program trained on a dataset of his paintings and refined based on his input, showcasing an example of how AI can be employed to conceptualize variations of artwork, aiding in the brainstorming process for new paintings​​. Salle’s foray into AI art can be seen as an example of critical AI art, where the use of technology is not merely for the creation of art but serves as a commentary on the process of art-making itself. By integrating AI into his practice, Salle engages in a dialogue with the contemporary art world about originality, creativity, and the role of the artist in the digital age. Concluding the article, journalist Zachary Small lets Salle have the last word.

What will become of his own identity, as the algorithm continues to produce more Salle paintings than he could ever imagine? Some days, it seems like the algorithm is an assistant. Other days, it’s like a child.

When asked if the A.I. would replace him entirely one day, the artist shrugged.

“Well,” he said, “that’s the future.”

Can David Salle Teach A.I. How to Create Good Art? – The New York Times (nytimes.com)

A future, which is still totally reliant on the past.

One last point. As is my wont, in this essay I have focused on art from the 1960s onwards, but there are other models that might come to the fore again in this era. In particular, the Renaissance model of inspiration is an interesting one to reflect upon. Renaissance art theory was underpinned by the concept of imitatio (imitation), which was considered a noble pursuit. Imitation in the Renaissance sense involved studying and emulating the excellence of ancient art to grasp its underlying principles of beauty, proportion, and harmony. However, this process was not about mere copying; it was about surpassing the models from the past, a concept known as aemulatio. And that, very well, may be the future (of the past) in our art.

Vernal Pools at the great swamp

Morris County, New Jersey has it good. Unlike my own Essex County, which is bereft of well-managed natural areas, neighboring Morris County has some gems. In January, I attended the kick-off event for US House Representative Mikie Sherrill’s Building Habitat at Federal Facilities Act (this may be a good time to contact your local house representative and get them to support this bipartisan measure to help keep this country’s natural richness from disappearing) at the Great Swamp Outdoor Education Center in Chatham.

While there, I took a brief hike around the area. I was quite impressed by the short walk, abutting the Great Swamp National Wildlife Refuge as well as by the naturalists and other employees the park employs.

Vernal pool at the Great Swamp Outdoor Education Center, January 2024.

Over in Essex County, we have a few “reservations,” which I guess indicates what they are, bits of leftover land in which things are supposed to make do on their own. Invasive species abound, deer run rampant, and—generally speaking, the county just doesn’t seem to care at all. In contrast, some 35 minutes from my house, we have a healthy natural area with abundant wildlife habitat.

Worthy of Walter de Maria, these tubes put in by the Morris County Park Commission protect seedling trees from being eaten by deer or other animals. I like the way this looks and am going to do it on my property as well. The vernal pool beyond them is thawing after a deep freeze followed by a January rainstorm. This photograph is black and white because it is taken with a camera that has a monochromatic sensor. Monochromatic sensors have greater dynamic range and better resolution than equivalent color sensors. I do not like using software filters on my photographs as that is just throwing away good data.

Today it was nearly 70F, which is altogether too hot for March 3, but we took advantage of the warmth, by returning to the Great Swamp. I had the opportunity to bring some different cameras and captured a number of images of the vernal pools on the site.

This vernal pool was filled with the chorus of male Lithobates sylvaticus, Wood Frogs, which are obligate breeders in our ephemeral vernal pools. These wood frogs are “explosive breeders,” and mate in the course of a week. Males swim around the pool, making their crying sound, while females hide to avoid, as the Wikipedia link (and the naturalist we met) states, “to avoid sexual harassment.”

Vernal pools are seasonally temporary wetlands—”vernal” means spring—that play a significant role in the biodiversity. Confined wetland depressions, vernal pools hold water for at least two consecutive months annually without supporting breeding fish populations, but also dry out thoroughly​​ for at least a few days—long enough to kill any fish. The absence of fish is important because it creates a safe breeding ground for various amphibian species, which are highly sensitive to predation by fish on their eggs and larvae. These unique ecosystems support a rich variety of life, including “obligate” vernal pool breeders such as the Wood Frog, the emperiled Eastern Tiger and Marbled salamanders. These creatures can only reproduce in vernal pools and then depart, spending their life elsewhere.

This pond does not dry up in the winter, so it is home to creatures like the American Bullfrog and perhaps fish as well. There will be no Wood Frogs here as they would be eaten by the Bullfrogs or Common Snapping Turtles that dwell here.

Fish aren’t the only threat, the American bullfrog is a serious threat to other amphibians, although it does not like vernal pools and wants year-round water. Vernal pools are vital for the survival of several reptile species, providing them food in the form of amphibian eggs and larvae, with some species like the wood turtle and spotted turtle being highlighted for their dependence on these habitats​​. There are also “Facultative” breeders that can reproduce in either vernal pools or permanent pools​. Either way, our continued draining and destruction of wetlands is wiping out these creatures’ habitats.

The Conserve Wildlife Foundation of New Jersey emphasizes the critical habitat vernal pools offer for amphibians, reptiles, invertebrates, migratory waterfowl, raptors, and songbirds, with all 18 of New Jersey’s frog species utilizing these pools for breeding purposes​​. Imagine: vernal pools are home to over five hundred species in our state alone. But, as the Foundation points out, climate change poses a significant threat to vernal pools, as altering hydroperiods—the seasonal cycles of drying and wetting—can severely impact the reproductive success of amphibian species that depend on these habitats. Rising temperatures and changing precipitation patterns can cause pools to dry prematurely or alter their seasonal timing, leading to habitat loss and potential reproductive failure​​.

Vernal pools under a power line running through the swamp.

Despite their ecological importance, vernal pools face numerous challenges, including habitat loss due to development, pollution, and the impacts of climate change. Conservation efforts are crucial to protect these unique ecosystems and the diverse species they support. New Jersey has an estimated 3,000 to 5,000 vernal pools, and we should have comprehensive protection and conservation strategies to preserve these vital natural resources, but the reality is they are vanishing fast​. Most other states are just as bad.

Symplocarpus foetidus, the Eastern Skunk Cabbage

Vernal pools also provide excellent habitat for moisture-loving spring ephemerals, such as Symplocarpus foetidus, the Eastern Skunk Cabbage. What you see in this photograph are the purple and yellow mottled spathes, poking up through the water. The plant’s flower consists of a spathe and spadix, which are characteristic of the Araceae family (which includes Jack-in-the-Pulpit, Wild Calla, and Duckweeds). The spathe is a hood-like structure, varying in color from deep wine-red to maroon, sometimes mottled or streaked with yellow or green. It encloses the spadix, a spike covered in numerous small flowers, which can range in color from pale yellow to dark purple. The skunk cabbage’s flower emits a skunk-like odor (or the scent of decomposing flesh) to attract its primary pollinators, carrion-feeding flies and gnats. This smell, combined with the warmth generated by the plant, can also lure bees, beetles, and other insects​​. This plant is thermogenic, meaning it can produce heat to melt its way through snow, allowing it to bloom while snow and ice are still present​. Never, ever eat the skunk cabbage. Do not even think about putting any in your mouth. I am unwilling to try myself, but as I understand it, after a minute or so, the massive amount of calcium oxalate crystals in the plant cause the sensation of being stabbed by a thousand needles in one’s mouth. After a while, nausea and vomiting starts, which might be a relief after that.

When I was constructing a vestpocket pond in my yard, I thought about making it a vernal pool. I discovered the website and books of Tom Biebighauser, who has restored thousands of wetlands across North America and elsewhere, and called him to discuss the project. Tom soon called back and I was so impressed by his knowledge and you-can-do-it attitude that I asked him to speak for the Native Plant Society of New Jersey‘s webinar series last month (I am now President of NPSNJ, but more on that later). Tom’s presentation was incredible. A highly-experienced restoration ecologist wrote me today and praised it, saying “I know a bit about vernal pools, but he schooled me bigtime. And you could feel his humanity coming through the screen.” At the same time, one doesn’t need any degree whatsoever to listen to Tom’s presentation. When you watch it, and you should, you will want to build vernal pools everywhere (and no, as he explains, they won’t lead to mosquitos).

If, in the end, I did not make it a vernal pool since half of my rooftop drains to that pond so it stays filled year round, but after watching this video, I am now eyeing my property and thinking about where else I can put in a vernal pool, or two, or three. As Tom points out, even a vernal pool the size of a desk can be big enough for amphibians to use for reproduction. I am very much looking forward to hearing the raucous sound of frogs instead of leaf blowers and heavy construction equipment here at Highland House.

California Forever or, the Aesthetics of AI images

An image distributed by California Forever

This past August (2023), a new urban project called “California Forever” was announced, promising a walkable city for 400,000 in Solano County, not far from the Bay area. Critics soon pointed out several flaws in the renderings the company distributed. First, even though the venture was backed by billionaire Silicon Valley investors such as Laurene Powell Jobs (Steve Jobs’s widow), Reid Hoffman (LinkedIn co-founder), Michael Mortiz (former partner at Sequoia Capital), and Marc Andreesen (author of Mosaic and Netscape co-founder), the project looked profoundly retardataire. Instead of a high-tech city next to the world’s tech capital, the renderings depict a new urbanist fantasy with American flags and children on old-fashioned bicycles. Where has our imagination gone? How is it that Archigram’s fifty-five-year-old Instant City still looks fresher than this recycled Americana? Neom and the Line are terrible, but at least they show an interest in doing something new.

The founders are your typically older tech investors: their imaginative days are long behind them and, having been glued to computer screens their entire lives, it’s hard to imagine they have many original thoughts left. A drive around Silicon Valley is enough to show the banality of the tech industry’s vision. Some of them may have read Christopher Alexander’s A Pattern Language, which has had a large influence in software development and thus become interested in the New Urbanist movement his writing spawned. There are no architects listed among the team, although a planner who was involved in Culdesac Tempe, a moderately interesting, if boring, car-free development is involved. The rendering indicates a “contextual” approach derivative of San Francisco, with a variety of windows and townhouse shapes to break up the massing since somebody told them to do that. The architecture is barely there, its utter banality indicating how little it matters. The end result will likely be even more disappointing. But I am more interested in the problems with the rendering that other critics, such as the San Francisco Chronicle’s Chase DiFeliciantonio observed about the renderings: “A girl pedaling a bicycle with a missing foot. An asymmetrical airplane. An impossible ladder.” (link). The renderings, as the California Forever team eventually admitted, were made with an Artificial Intelligence image generator, apparently Midjourney.

More than one friend asked me to weigh in as I have been working with Midjourney and other AI image generators for some time now, exploring a critical approach to AI image generation, investigating the properties and problematics of the medium itself. If California Forever is so backwards-looking, why are images created by image generators also so banal? Hot women (lots and lots of hot women), fan service art, gaudy hyperrealistic landscapes, cringe anime, and bad cartoons are the order of the day (for examples, check out the feed for the Midjourney gallery). Why this junkscape of imagery? Why is AI imagery not more worthy of our future? Why is it that so much of what is commonly called AI “art” is kitsch? 

In part this is because users of AI image generators fancy themselves as artists even though few of them have any art training. This is common in photography. Wealthy individuals purchase camera gear based on reviews claiming that some camera or lens has greater technical abilities to reproduce reality faithfully and then apply complicated methods to assure that their photographs demonstrate technical proficiency. High Dynamic Range (HDR) photography is the leading example of this. Popular with amateurs with no aesthetic training, HDR is an attempt to capture a scene in which the range of luminance exceeds the dynamic range of the camera sensor, and often even the human eye itself. The results typically have too much detail in the shadows, dark skies, unnatural colors, the hyperrealistic effect of an acid trip. 

Not an HDR photograph but rather a simulation of an HDR photograph, as made in Midjourney.

These sorts of photographers, along with individuals who produce digital illustrations for consumption on platforms like Artstation and DeviantArt, 3D printing enthusiasts, makers, indie musicians working with samplers and synthesizers, vloggers creating content for YouTube, gamers streaming on Twitch and YouTube, and fashion enthusiasts showcasing their work on social media are “prosumers,” a term coined by futurist Alvin Toffler in his 1980 book The Third Wave. Toffler’s “prosumer” merges the roles of producer and consumer, suggesting a shift in the economy and society. In this model, individuals are not only consumers of products and services but also take on an active role in their production. This concept was revolutionary at the time, predicting the rise of customization, personalization, and participatory culture facilitated by technological advancements, particularly in digital technology and the Internet.

At the same time, prosumers largely create kitsch, characterized by an appeal to popular tastes and a frequently derivative nature. Kitsch thrives in environments where production is geared towards mass appeal and immediate consumption rather than nuanced artistic merit or innovation. For traditional modernist critics, such as Clement Greenberg, kitsch represented the antithesis of genuine culture and the avant-garde. Kitsch, Greenberg explained in his seminal 1939 essay “Avant Garde and Kitsch,” is produced by industrialization, designed to satisfy the tastes of the least discerning audience without intellectual or emotional challenges. Greenberg associated kitsch with the replication of traditional art forms and aesthetics, but emptied of genuine meaning or complexity, offering immediate gratification rather than enduring value or depth. Greenberg:

The peasants who settled in the cities as proletariat and petty bourgeois learned to read and write for the sake of efficiency, but they did not win the leisure and comfort necessary for the enjoyment of the city’s traditional culture. Losing, nevertheless, their taste for the folk culture whose background was the countryside, and discovering a new capacity for boredom at the same time, the new urban masses set up a pressure on society to provide them with a kind of culture fit for their own consumption. To fill the demand of the new market, a new commodity was devised: ersatz culture, kitsch, destined for those who, insensible to the values of genuine culture, are hungry nevertheless for the diversion that only culture of some sort can provide.

Kitsch, using for raw material the debased and academicized simulacra of genuine culture, welcomes and cultivates this insensibility. It is the source of its profits. Kitsch is mechanical and operates by formulas. Kitsch is vicarious experience and faked sensations. Kitsch changes according to style, but remains always the same. Kitsch is the epitome of all that is spurious in the life of our times. Kitsch pretends to demand nothing of its customers except their money-not even their time.

Clement Greenberg, “Avant-Garde and Kitsch,” 1939

With the rise of postmodernism, however, both artists and critics revalued the role of mass culture. Initially, this was done with the knowing wink that reinterpreted kitsch as camp. By bracketing the degraded, Andy Warhol, Roy Lichtenstein, Philip Johnson, Stanley Tigerman, Robert Venturi and Denise Scott Brown, the Harry Who, followed by John Waters and David Lynch, Jeff Koons and Pierre et Giles were among the many artists who ironically reframed kitsch into art. In her 1964 essay “Notes on ‘Camp’,” later published in the book Against Interpretation, and other Essays, Susan Sontag flipped the valence on kitsch, valorizing camp as an aesthetic sensibility that found beauty in artifice, exaggeration, and theatricality. Camp, for Sontag, is the love of the unnatural: of artifice and exaggeration. It is a mode of enjoyment, of appreciation—not judgment. Camp is the good taste of bad taste, a celebration of the extravagant and the absurd, but with a nuanced affection that discerns quality within the ostensibly tasteless. Sontag nevertheless contrasted camp with kitsch, which she viewed less favorably. Kitsch, for Sontag, is associated with mass-produced art or objects that lack sophistication and are designed to appeal to popular or uncritical taste. The critical difference, as Sontag and others have implied, lies in the intentionality and reception: camp involves a conscious, nuanced embrace of excess and irony, whereas kitsch is earnest, unironic, and often pandering to sentimental or lowbrow tastes.

In 1983, theorist Frederic Jameson concluded that the thorough permeation of culture by capital—and vice versa once the techniques of the avant-garde were embraced by commercial art—meant the end of a distinction between mass culture and art, thus producing postmodernism. Indeed, by the 1980s, the distinction between camp and kitsch had been thoroughly blurred. If John Waters was camp, were the B-52s? If Adam Ant and Boy George were camp, were Van Halen and Bon Jovi? If the cover of Sgt. Pepper’s Lonely Hearts Club Band was a masterpiece of camp, what about the cloying song “Wonderful Christmastime” by ex-Beatle Paul McCartney? Perhaps the ultimate end of any distinction between camp and kitsch came in John Chase’s brilliant 1982 Exterior Decoration: Hollywood’s Inside-Out Houses in which Chase explored the unique architectural vernacular of West Hollywood’s do-it-yourself remodels, transformations that turned ordinary stucco bungalows into distinctive visual statements, often utilizing historicizing elements traditionally found indoors on the exterior of these remodels. Adding to this is the rise of the art museum store, which in the 1980s transformed from a bookstore selling scholarly books as well as an odd postcard and reproduction to include a wider range of items, such as jewelry, toys, and even furniture inspired by the museum’s collection and exhibits by commercially popular (and generally kitsch) artists like Yayoi Kusama, Kaws, Banksy, Damien Hirst, Jeff Koons, Keith Haring, and Shepard Fairey. Seeing the museum store as a crucial source of revenue, museums now regularly think about the tie-ins between exhibitions and “merch.”

In a recent (paywalled so don’t bother to look for it unless you want to pay $30) essay, “Digital Kitsch: Art and Kitsch in the Informational Milieu,” Domenico Quaranta discusses the emergence of “digital kitsch,” which he calls “the default mode for all creative endeavors with digital media.” This is a provocative position, but he leaves it undertheorized. There is little question that the vast majority of cultural production today is kitsch—just as it was in the nineteenth or twentieth century—but that does not mean that it is the default mode or that somehow digital tools produce nothing but kitsch. Now the artists of the Net.Art movement, as promoted on Rhizome.org and various mailing lists since the 1990s, not only embraced kitsch, they saw its manipulation as their primary concern. But this is a typical case of mistaking what is being heavily promoted by the art market for what is worth looking at. There are few writers, photographers, or musicians who do not employ digital media in some way today, but that does not automatically make them kitsch. I don’t see William Basinski, Katie Paterson, Paul Prudence, or Guy Dickinson—to name only a few artists whose work I admire—as kitsch, even though they work with digital media or have web sites (Paterson, does, on occasion purposefully engage with kitsch, but certainly not in most works). Moreover, to somehow suggest this is a digital trend is reductive: painting or classical music are more likely than not to be kitsch today, as those art forms have largely exhausted themselves, subject to endless, academicized retreads.

One can certainly still produce works of sophistication and effort today, but it does require effort. If one abandons the Hegelian exploration of art’s proper object, embraces politics as the sole cause of art, or turns to the academician’s fatal poison, the knowing disdain of snark, it can be virtually impossible. Blindly searching for the new is a long-dead end as well. Architect Eric Moss, endlessly repeated Ezra Pound’s dictum “make it new” (none of us think he knew who Pound was, let alone that this was his phrase), but that did not elevate his work above kitsch. Instead, as I detail in my essay “On Art and the Universal,”

[A Greenbergian] revival, however, should begin with a call for art to investigate itself again, not merely play to political activism for the sake of theater. The task at hand is to discern the proper object of knowledge for art, a fulcrum upon which we can rest our research. Or, if not the proper object, a proper object that would be suitable for investigation and productive of knowledge. 

In that essay, I suggest that a serious proper object for AI art would be to explore the intertextuality of all artwork, using it to access the collective cultural subconscious. But this is not what AI image generators are designed for. On the contrary, the engineers programming AI image generators know that, generally speaking, they do not need to engage with art history, but rather with the imagery commonly found on the Internet, imagery that is “scraped” to create training data for AI image generators.

Writer Andy Baio investigated (see here) the training data for AI image generator Stable Diffusion, data composed of sets of English-captioned images from the nonprofit Large-scale Artificial Intelligence Open Network (LAION), particularly a set of images called LAION-Aesthetics, which in turn were subsets of images from the massive LAION datasets created by what LAION calls “lightweight [AI] models” that “predict the rating people gave when they were asked ‘How much do you like this image on a scale from 1 to 10?‘” (see here). These subsets were then used for fine-tuning of AI image generators. Academics have droned on, as they will, about AI image generators’ biases toward producing stereotypically beautiful young white or Asian women. Of course such biases exist, just as Internet searches are biased toward the United States. We live in a global monoculture, there is nothing good about it and I don’t endorse such biases, but there is also no revelation here, this is a lazy analysis pandering to political positions held by individuals of simple minds, an observation about as instructive as suggesting that poor people are disadvantaged in society. Training data reflects society and all its flaws. Just this past week, we saw what an utter catastrophe training AI image generators to artificially incorporate diversity in their results, what Zvi Mowshowitz calls the “Gemini Incident,” with black Nazis, female NFL quarterbacks, and Asian viking warriors (this is not really that new, ChatGPT’s Dall-E3 does the same sort of tuning, albeit slightly less egregiously as this dump of the initial prompt—which I have independently verified—shows). What is deeply weird, however, is that AIs are being trained to produce images based on a selection of images chosen not by humans but by AI judges that predict which images humans will judge as aesthetically superior. It’s the return of Komar and Melamid, as robots.

A large number of the illustrations in these image generators seem to be digital in origin, belying a clear preference for work produced for consumption on the Net. Baio analyzed some 12 million images in the LAION-Aesthetics v2 6+ model. His conclusion is worth quoting at length instead of paraphrasing or summarizing:

Nearly half of the images, about 47%, were sourced from only 100 domains, with the largest number of images coming from Pinterest. Over a million images, or 8.5% of the total dataset, are scraped from Pinterest’s pinimg.com CDN.

User-generated content platforms were a huge source for the image data. WordPress-hosted blogs on wp.com and wordpress.com represented 819k images together, or 6.8% of all images. Other photo, art, and blogging sites included 232k images from Smugmug, 146k from Blogspot, 121k images were from Flickr, 67k images from DeviantArt, 74k from Wikimedia, 48k from 500px, and 28k from Tumblr.

Shopping sites were well-represented. The second-biggest domain was Fine Art America [editor’s note: nothing on that site qualifies as fine art], which sells art prints and posters, with 698k images (5.8%) in the dataset. 244k images came from Shopify, 189k each from Wix and Squarespace, 90k from Redbubble, and just over 47k from Etsy.

Unsurprisingly, a large number came from stock image sites [editor’s note: virtually nothing on these sites qualifies as fine art]. 123RF was the biggest with 497k, 171k images came from Adobe Stock’s CDN at ftcdn.net, 117k from PhotoShelter, 35k images from Dreamstime, 23k from iStockPhoto, 22k from Depositphotos, 22k from Unsplash, 15k from Getty Images, 10k from VectorStock, and 10k from Shutterstock, among many others.

It’s worth noting, however, that domains alone may not represent the actual sources of these images. For instance, there are only 6,292 images sourced from Artstation.com’s domain, but another 2,740 images with “artstation” in the caption text hosted by sites like Pinterest.

Andy Baio, “Exploring 12 Million of the 2.3 Billion Images Used to Train Stable Diffusion’s Image Generator“, https://waxy.org/2022/08/exploring-12-million-of-the-images-used-to-train-stable-diffusions-image-generator/

Subject matter aside, certain aesthetic qualities emerge from these sources—qualities that both the robots choosing the training sets and the engineers tuning them seem to share. First, there is hyperrealism. To succeed, engineers creating image generators need to engage the prosumer market, constantly announcing better resolution, faster processing times, and greater “realism.” But realism, as we have learned from Roland Barthes, is always coded. In the case of AI image generation, realism is coded by existing visual regimes, but these are less art historical, more technical and related to the mass imagery found on the Internet. A certain aspect of this recalls the photorealistic rendered “graphics demo” images from the 1960s to the 1990s as well as graphically sophisticated first-person video games from the 2000s and 2010s. At the time, these were evaluated by their technical proficiency with complicated graphical techniques, such as rendering reflections on curved surfaces or complicated, multi-source lighting effects and success with these critirea still codes as realistic. Second, there is the legacy of hyperrealistic “photorealism” as interpreted by HDR photographers described above. Being popular, HDR is judged as high quality by the models, so it is promoted in data sets. Finally, there is a clear bias toward prosumer art, in particular the fantasy “concept art” found on the net, anime, and the fandom graphics found on sites such as Deviantart.

But there are also other, formal qualities that initially may be harder to pin down, most notably a certain distinct use of luminosity. Thus, a prompt for “Emma Watson (a commonly used test of how realistic an image generator was in 2022, used as such because of some clear preference for Emma Watson in either the data set or the fine-tuning of the AIs)” does not present the actress in a photograph, but rather creates an illustration of the sort that a skilled digital artist would produce with a program such as Procreate.

“Emma Watson, Cannabis Goddess,” image created by Midjourney version 6
(oddly earlier versions of Midjourney produce images that more closely resemble Emma Watson).

With the spread of AI image generators, it also became common to add certain modifiers to the end of prompts to create “better” AI images. Individuals claiming to be successful prompt engineers would write articles like “The Ultimate Midjourney Cheat Sheet,” promising “to provide you with a comprehensive guide on leveraging Midjourney prompts to create stunning visuals effortlessly.” Such guides reported that modifiers such as “32-bit,” “HDR,” and “8K” produced excellent results, or rather, visual cocaine, oversharpened, highly-saturated images, much like the demo or “vivid” settings on HDR televisions that are intended to seduce consumers in electronics stores, not to deliver accurate images. Other modifiers such as “cinematic,” “stunning,” “shot on medium format,” and “masterpiece” were intended to somehow coax AIs into producing better quality. Famously, “style of Greg Rutkowksi” seemed to be appended to nearly every image prompt in mid-2022. Exactly what it did was unclear, but somehow suggesting that the output should be like that of a commercial fantasy artist was seen as a good thing.

But the over-use of luminosity is the most curious one. Why is Emma Watson facing the sunrise or sunset? The only commonly-used modifier I can think of in AI production would be “golden hour,” referring to the warm light found right after sunrise and right before sunset that articles tell amateur photographers are when the best images can be taken. So where might the sense of luminosity come from? Baio’s article confirmed an intuition I had had earlier: the number one artist in the sample of LAION-Aesthetics that he examined is Thomas Kinkade, the painter of light. Kinkade is certainly among the most well-known artists in the country, producing kitsch, expressly commercial art made for a mass market.

Not a Thomas Kinkade, but rather a Midjourney simulation of one.

A Northern California native, growing up in Placerville, some 180 miles from Silicon Valley, Kinkade studied art at the University of California, Berkeley and the Art Center College of Design in Pasadena. After a brief time working in the film industry, he became a born-again Christian and set off to paint landscapes consisting of backward-looking subject matter intended to be evocative of a peaceful life, a traditional cottage or house in an idealized American scene often featuring bucolic gardens, streams, stone cottages, lighthouses, or the main street in a small town. Strangely, people are either absent from Kinkade’s paintings or, on the occassion when they are present, are isolated passersby, seemingly disconnected from each other, fitting more of Edward Hopper than, say Gustave Callebotte. It’s as if his scenes happen in another reality, perhaps the afterlife.

In an essay on Kinkade’s work titled “God in the Retails,” Seth Feman cites Kinkade’s statement that he was influenced by the representation of divine power and majesty in Thomas Cole and Frederick Church’s landscape paintings. Just as Cole and Church were concerned about the effects of rapid industrialization, Kinkade sought to create images of an increasingly secularizing and technologizing world, expressly rejecting abstract art, which he saw as morally corrupt (“On one side there’s Jackson Pollock, and way over on the other side there’s the Columbine shooting. And I know there’s a connection between them. I don’t know how, but I know it’s there.” See Christina Waters, Selling the Painter of Light, Metro Santa Cruz, October 16, 2001, Alternet, for more)

In 1989, Kinkade and investor Ken Raasch founded a company that first had the evangelical-sounding name Lightpost Publishing but eventually became known by the tech-sounding name Media Arts Group, based in the Silicon Valley town of Morgan Hill. In 1995, Media Arts Group became publically traded. Licensing deals with companies such as La-Z-Boy and Avon followed. Kinkade produced paintings that would then be reprinted at various price tiers, from lithographs to reproductions on canvas “created with a textured brushstroke process that recreates the artist’s actual brushwork,” the highest of which “finished in oil by a master highlighter who inscribes an original and identifying remarque on the back of the canvas under the artist’s close supervision.” Signatures varied from none to “auto pen in part to protect the signature with newly available DNA encoded ink” to an actual signature (these quotes are from this detailed page on Kinkade’s editions). Media Arts Group set up a vast network of galleries, many of which would be located in shopping malls, with some 350 franchise locations in the United States and 4,500 independently owned galleries worldwide (see these two links at the Guardian and the Morgan Hill Times) along with distribution over channels such as QVC.

Kinkade, according to Seth Feman, who wrote the best essay that I’ve read on the artist to date, “God in the Retails,” in Alexis L. Boylan, ed, Thomas Kinkade, The Artist in the Mall (Duke University Press, 2011), “hopes that the uplifting experience of transitioning into the work and then approaching the light will replicate the stirring experience of his religious conversion—the sole requirement for salvation according to most evangelical theology.” (85). But beyond viewing the art, Feman explains, Kinkade believed that purchasing his art was what one of his followers called “just consumerism.” (94) In other words, Kinkade saw the consumption of his art as a religiously meaningful way to transcend the difficulties of modern life, including consumerism (much as a Marxist professor might buy a Rage Against the Machine LP). Feman calls this “Market Piety,” in which Christian orthodoxy comes together with capitalist ideology (92). Kinkade and his sales team would frequently speak about his own success, touting that he was “the most successful living artist in the world,” “the most award-winning artist in the past 25 years,” or “the most-collected artist in America.” This aligns with the idea of the Prosperity Gospel, a religious belief within some Christian communities that financial blessing and physical well-being are always the will of God for them, and that faith, positive speech, and donations to religious causes will increase one’s material wealth. It views the Bible as a contract between God and humans: if humans have faith in God, the faith goes, God will deliver security and prosperity. Pastors such as Joel Osteen suggest that God awards wealth to the deserving, thus even if he may appear to liberals to be corrupt and unethical, Donald Trump’s wealth demonstrates that he is indeed divinely blessed (for more, see here). By purchasing Kinkade’s artwork, consumers are participating in a form of religious expression that aligns with the Prosperity Gospel’s emphasis on material wealth as a sign of divine favor. The act of buying and owning a Kinkade piece is as a positive declaration of faith, a way to draw health, wealth, and happiness into one’s life, which is a central tenet of the Prosperity Gospel.

Glowing highlights in Kinkade’s works illustrate this conflation of the domestic and the divine. Building interiors lit from within are possessed of an almost surreal sense of comfort and homeliness as dramatic light rakes the landscape. Feman:

In particular, Kinkade draws on the vivifying light used in nineteenth-century landscapes, replicating it in his own work as a metaphor for God’s salvific omnipresence. While the warm sun burning off the fog that blankets the valley in Havencrest Cottage taps into the religious meaning of light developed by earlier artists, it also builds a visual vocabulary to explain the personal awakening that lifted Kinkade out of his dark days and into a Christian life.

Seth Feman, “God in the Retails,” Alexis L. Boylan, ed, Thomas Kinkade, The Artist in the Mall (Duke University Press, 2011), 84.

I don’t doubt that Kinkade’s influence on AI image generation is largely due to his popularity. But just as Kinkade’s divinely inspired luminosity reverberates in AI images, so does the Evangelical rhetoric of immanent Rapture and the Second Coming of the Divine. AI advocates, particularly, the subgroup known as the Effective Accelerationism movement or E/Acc argue that accelerating technological progress is essential. For some of its proponents, such as “Based Beff Jezos,” the pseudonym of engineer Guillaume Verdon, advancing artificial intelligence is the ultimate end-goal of our existence—even if humanity is wiped out in the process. Verdon’s position is no outlier. As Meghan O’Gieblyn describes in God, Human, Animal, Machine: Technology, Metaphor, and the Search for Meaning, the origins of the discourse around the technological Singularity is not in technological discourse or even science fiction but rather in the rhetoric of Christian eschatology.

So if we return to California Forever, we might do well to understand the backwards-looking nature of this techno-utopia not so much as a project for a physical city but as an image of a contemporary Augustinian City of God, rendered by an AI in the digital glow of Thomas Kinkade’s pastoral light. This project, entwined with the aesthetics of digital kitsch and the eschatological promise of AI, becomes a metaphor for the broader discourse surrounding artificial general intelligence (AGI) and the technological singularity. The vision encapsulated by California Forever, while aiming for Utopia, mirrors the inherent tensions within the aesthetics of AI—between the pursuit of a transcendent future and the gravitational pull of nostalgic, kitsch imagery that dominates the collective unconscious in the era of Trump.

The E/Acc movement, with its embrace of technological acceleration towards the singularity, adds another layer to this paradox. It posits that through accelerating technological progress, we might reach a new form of existence or consciousness, yet the imagery and aesthetics that predominate in representations of future cities and technologies often hark back to a bygone era, suggesting a deep-seated ambivalence about the future we’re creating. This dichotomy raises critical questions about the role of art and aesthetics in shaping our visions of the future. Are we, consciously or unconsciously, seeking comfort in the familiar as we stand on the brink of the unknown? And how does this tension affect our ability to truly envision and prepare for the profound changes that AGI and the singularity might bring?

As we navigate the path towards AGI and confront the possibility of the singularity, it is crucial to critically examine the visions of the future we are creating—both in the physical spaces of our cities and in the digital landscapes generated by AI. If artists and thinkers have ceded the discourse around AI image generators to reactionary forces, they have only their own reactionary fear of engaging with technology and their own nostalgia for outdated forms of Marxist-influenced thought to blame. We need to shape the future, not just throw rotting vegetables that fail to miss their target at it. Instead, confronting the paradoxes and tensions within AI art head-on may enable us to shape a future that is both technologically advanced and culturally rich, that investigates the proper object of these technologies and not merely serves as the apotheosis of kitsch.