What Kind of Society is it When You Can’t Even Buy a Chair?

“What kind of society is it when you can’t even buy a chair?” asks Donald Judd in “It’s Hard to Find a Good Lamp” at Icon Magazine. While the Icon bills this as “Donald Judd gets grumpy about furniture from beyond the grave” (hence this as the second grumpy post of the day), it’s really not fair to call this grumpy. Judd has a point.

A pathetic idea of expression debilitates virtually every aspect of our lives. Why can’t designers, especially second-rate designers (which is most of them) simply leave well enough alone? Once I have an option of a decent chair for not much money, then I can go for a nutty chair.

There’s this strange idea out there that we have to meddle with everything. Stop! Enough already. Take the Mac OS. What is it with those stupid three buttons at the top left corner? Why are they rounded? Why are they even there? Two of the three are unecessary. The close button is obvious enough, but the minimize button is annoying to use (much more annoying that windows, which makes it relatively clear which window you have minimized and which doesn’t consume 1/2 as much screen real estate with its relatively sensible bottom bar as the Mac’s ludicrous dock does) and the maximize button is, well, just a mystery. Because of their broken functionality, I barely ever use them. Moreover, why are they round? Why are tho top corners of my windows round when the bottom ones are square? Why this infantile attempt at design? Seriously though, it looks comical. If I’ve compared the Mac OS unfavorably to Windows, rest assured, Windows looks lo awful it’s hard to know where to begin (ok, I know where to begin…with those insane bubbles that unceasingly chat with you at the bottom right of the screen.).

Does anyone seriously think that such feeble attempts at empathy actually engage the user somehow? Or is this somehow a dark leftover of post-Fordism?

If you haven’t read Donald Judd’s writing before, do so now. His punchy, telegraphic style is unique, a delight to read.

Architecture and Situated Technologies Symposium

From Thursday to Saturday, 19-21 October, 2006, I will be taking part in the Architecture and Situated Technologies symposium @ The Urban Center and Eyebeam, NYC.

Here is the description from the organizers of this promising event:

Since the late 1980s, computer scientists and engineers have been researching ways of embedding computational intelligence into the built environment. Researchers at Xerox Palo Alto Research Center (PARC) began to look beyond the model of personal computing, which placed the computer in the foreground of our attention, to one of “ubiquitous” computing that takes into account the contingencies of human environments and allows computers themselves to vanish into the background. Recently, the UN released a report produced by the International Telecommunications Union predicting an “Internet of Things”, where the “users” of the Internet will be counted in billions and where humans may become the minority as generators and receivers of information. As GPS modules, RFID tags, sensors, and actuators are becoming available in ever smaller packages, everyday objects and spaces are being networked with computational intelligence. Current research has focused on how situational parameters inform the design of these technologies. Incorporating an awareness of cultural context, accrued social meanings, and the temporality of spatial experience, situated technologies privilege the local, context- specific and spatially contingent dimension of their use.

This symposium, organized around the notion of an "encounter," will attempt to articulate new research vectors, sites of practice, and working methods for the confluence of architecture and situated technologies. What opportunities and dilemmas does a world of networked objects and spaces pose for architecture, media art, and computing? What post-optimal design strategies and tactics might we propose for an age of responsive environments, smart materials, embodied interaction, and participatory networks? How might this evolving relation between people and "things" alter the way we occupy, navigate, and inhabit the built environment? What is the status of the material object in a world privileging networked relations between "things"? What distinguishes the emerging urban sociality enabled by wireless communication technologies? How do certain social uses of these technologies, including (non-) affective giving, destabilize rationalized "use-case scenarios" designed around the generic consumer? How do distinctions between space and place change within these networked media ecologies?

Through a combination of workshops, presentations, and panel discussions, the symposium will attempt to stage a set of encounters between invited participants, an audience encouraged to participate, and the City of New York.

Organised by: Omar Khan, Trebor Scholz, and Mark Shepard

Participants include Jonah Brucker-Cohen, Richard Coyne, Karmen Franinovic, Michael Fox, Anne Galloway, Charlie Gere, Usman Haque, Peter Hasdell, Natalie Jeremijenko, Sheila Kennedy, Eric Paulos, Mette Ramsgard Thomsen and Kazys Varnelis.

Co-Produced by: The Center for Virtual Architecture, The Institute for Distributed Creativity, and the Architectural League of New York

Reservations/advance ticket purchase are required.

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